Kobold

The Kobolds first appeared on Verail around the same time as the dragons. They typically act as servants to a dragon, and revere them as gods. Kobolds separated from their master will usually search for another dragon to serve, and while they are capable of living solely among their own people, they tend to have difficulty making their own decisions.

Their exactly origins are unknown, but it is assumed that, wherever the dragons came from, they brought the kobolds with as some form of slave race. It is unlikely a race reliant on servitude as they are could have developed on their own.

Kobolds often adopt the name of the dragon they serve as their surname, and the name of their tribe. Independent kobold tribes tend to still choose one of their own as a leader, adopting that kobold's name as their surname and tribe name instead. As this tradition causes the leader to have the same first name and surname, repeating one's name twice is often used as an expression of respect among kobolds.

Biology
Kobolds are small, reptilian humanoids with features comparable to dragons. Their heads are shaped similar to the heads of wyrmlings, and their scales are structured similarly to the scales of dragons, although smaller, more fragile, and with more dull colors.

Racial Traits
- Ability Score Modifiers (1 RP): Kobolds are fast but weak. They gain +4 Dexterity, -4 Strength, and -2 Constitution

- Size (0 RP): Kobolds are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.

- Type (0 RP): Kobolds are humanoids with the Reptilian subtype.

- Base Speed (0 RP): Kobolds have a base speed of 30ft.

- Languages (0 RP): Kobolds begin play speaking Draconic

- Crafty (4 RP): Kobolds receive a +2 racial bonus on Craft (Trapmaking) and Stealth checks. Craft (Trackmaking) and Stealth are always class skills for kobolds.

- Natural Armor (2 RP):  Kobolds' naturally scaly skin grants them a +1 natural armor bonus.

- Draconic Energy Resistance (1 RP): Kobolds inherit some of the energy resilience of the dragons. Kobolds gain resistance 5 to fire, acid, cold, or electric damage, chosen at character creation.

- Swarming (1 RP): Kobolds are used to living and fighting communally with other kobolds. Up to two kobolds can share the same square at the same time. If two kobolds that are occupying the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.

- Darkvision (60ft) (2 RP)