Harpy

The Harpies are a reclusive, tribal race that often builds their homes into cliff faces or atop steep mountains, using their wings to reach areas where members of other races cannot easily attack them. Some tribes use this as a means of preying upon nearby travelers or villagers with little fear of retaliation, while others use their position simply to avoid the the prejudice these more aggressive harpies have given them.

Harpies are best known for their unique ability to enthrall other creatures with a song, which they are able to use to lure others into traps or ambushes, or even off the edge of a cliff. Whether they are hunting animals or people, the harpies tend to make use of this ability for gathering food, or if they are forced into direct conflict.

Unlike orcs, harpy tribes tend not to have a singular leader, and will come together as a group to make decisions when the need arises. Their communities are typically close-knit, and those who kill one harpy should expect to face their entire tribe.

Biology
Harpies possess bird-like wings and talons, with the exact appearance varying among individual harpies. Some feathers often grow from their body as well, matching the design of their wings.

No male harpies exist, and the "females" are capable of both laying and fertilizing their own eggs, leading to some confusion as to what their actual sex should be considered, if they should be considered to have one at all. They typically refer to other harpies in their tribe as sisters.

Racial Traits
- Ability Score Modifiers (-1 RP): Harpies are nimble and persuasive, but primitive and impulsive. They gain +2 Dexterity, +2 Charisma, -2 Intelligence, and -2 Wisdom

- Size (0 RP): Harpies are medium creatures and thus receive no bonuses or penalties due to their size.

- Type (0 RP): Harpies are monstrous humanoids with the Harpy subtype.

- Base Speed (0 RP): Harpies have a base speed of 30ft.

- Flight (6 RP): Harpies have a fly speed of 30 feet with average maneuverability.

- Languages (0 RP): Harpies begin play speaking Common and Harpy.

- Songbird (2 RP): Harpies receive a +2 racial bonus on Perform (Sing) checks. Perform (Sing) is always a class skill for harpies.

- Captivating Song (4 RP)

Captivating Song: A harpy's song causes creatures within 100ft to become captivated on a failed DC 10 + the harpy's Perform (Sing) skill. A captivated victim walks towards the harpy, taking the most direct route possible. Captivated creatures can take no other actions, and will continue walking regardless of potential danger on the path. The effect continues for as long as the harpy sings and up to one round thereafter, but the effected creature receives a save each round to break free. The effect is broken immediately if the captivated creature suffers damage, and they are considered to be fascinated for the purpose of other effects. A single creature may only be effected by a specific harpy's song once per day.

- Darkvision (60ft) (2 RP)