Orc

Orcs are a savage and aggressive race. Most orcs live in small tribes, rather than forming a centralized nation, and while they can survive on the same foods as most races, they prefer meat, and primarily live off of hunting rather than farming. While inherently antagonistic, orcs are generally short tempered, and have a tendency to search for violent solutions to their problems over peaceful ones.

Not all orc tribes are hostile towards people, and many have been known to live peacefully away from civilization. Many, however, turn to raiding the settlements of various other races around their tribe. As it is difficult to know which orcs are enemies and which are not, orcish tribes are almost universally considered dangerous to have around.

Orcs value strength above all else. Even those that are not raiding settlements are formidable warriors, and often target dangerous prey. A dragon making its home near an orc tribe is considered a challenge, and not a threat, to the orcs. The strongest orc in a tribe tends to be their leader by default, and the only way to usurp their position is to best them in combat. Magic is not commonly used by orcs, but most tribes do have at least one or two shamans, acting as healers, and giving advice to the tribe's chief.

Orcs are one of the most common races found in Gak'Hatar, and were the primary founders of the nation. Many of the more peaceful tribes of orcs travel to Gak'Hatar, although not all orcs have a means of accessing a ship.

Biology
Orc bodies are typically well-built and muscular, aiding, or perhaps being responsible for, their combat-oriented lifestyle. Their skin is typically dark brown or gray, although on rare occasions, orc tribes have been known to make pacts with hags for power, which turns their skin a dark green. Their hair is typically black, or gray in older orcs, and they have brown, black, red, or gray eyes.

The most prominent feature of orcs is their two large tusks which protrude from their mouth.

Racial Traits
- Ability Score Modifiers (1 RP): Orcs are brutal and save. They gain +4 Strength, -2 Intelligence, -2 Wisdom, and -2 Charisma.

- Size (0 RP): Orcs are medium creatures and thus receive no bonuses or penalties due to their size.

- Type (0 RP): Orcs are humanoids with the Orc subtype.

- Base Speed (0 RP): Orcs have a base speed of 30ft.

- Languages (0 RP): Orcs begin play speaking Common and Orcish.

- Intimidating (2 RP): Orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature.

- Ferocity (4 RP): Orcs possess the ferocity ability which allows them to remain conscious and continue fighting even if their hit point totals fall below 0. Orcs are still staggered at 0 hit points or lower and lose 1 hit point each round as normal.

- Weapon Familiarity (2 RP): Orcs are always proficient with greataxes and falchions, and treat any weapon with the word “orc” in its name as a martial weapon.

- Darkvision (60ft) (2 RP)