Hobgoblin

One of the goblinoid races, hobgoblins are typically the commanders and strategists of the goblinoid forces. They often consider themselves the true rulers of the goblinoids, though they still respect the capabilities of their allies. As not all members of their race can take a role of leadership, many hobgoblins may instead act as footsoldiers or artisans.

Biology
Hobgoblins typically have red or orange skin, although gray is not unheard of either. They usually have darkly colored hair, and their eyes are most often the same color as their skin. They have large pointed ears, a trait common in goblinoids, and are built similarly to humans.

Racial Traits
- Ability Score Modifiers (0 RP): Hobgoblins are hardy and clever, but are often arrogant. They gain +2 Constitution, +2 Intelligence, and -2 Wisdom

- Size (0 RP): Hobgoblins are medium creatures and thus receive no bonuses or penalties due to their size.

- Type (0 RP): Hobgoblins are humanoids with the Gobinoid subtype.

- Base Speed (0 RP): Hobgoblins have a base speed of 30ft.

- Languages (0 RP): Hobgoblins begin play speaking Common and Goblin.

- Authoritative (2 RP): Hobgoblins have a knack for commanding others. They gain a +2 racial bonus on Intimidate checks. Intimidate is always a class skills for them.

- Battle-Hardened (4 RP): Hobgoblins gain a +1 racial bonus to CMD.

- Ancient Foe (3 RP): Hobgoblins gain a +2 dodge bonus to AC against humans a +2 bonus on combat maneuver checks to trip humans.

- Darkvision (60ft) (2 RP)