Wood Elf (Dracadia)

The Wood Elves found in Dracadia are more civilized than their cousins in Ansrivarr Forest. This is primarily on account of their alliance with the dragons, which has caused the elves to inherit many of their customs and traditions. The Dracadian wood elves build many of their cities atop the branches of trees, with their capital, Arcadia, built on the Memory Tree Subaki.

Each elf in Dracadia is paired with a similarly aged dragon early in their childhood, the two of which are raised as siblings. These bonded siblings will eventually undergo a series of trials to earn a Dragonmark, a combination of elven and draconic magic based on the teachings of Clarissa which manifests the innermost thoughts of the bonded pair as a physical marking on their skin, which they are capable of using as a focus to draw a limited amount of magical power from.

Dragonmarks are a cornerstone of Dracadian society, and both elves and dragons are expected to determine their path in life through their dragonmark. Dracadian wood elves are accustomed to this certainly, and those who somehow do not manage to complete their trials, or who receive what they consider to be the "wrong" dragonmark will often find themselves lost, moreso than other races.

Due to the presence of the dragons and half-dragons, Dracadia is regarded as one of the strongest military powers on Verail, and other nations are likely to go through great effort to remain on good terms with them, although they have, so far, stayed out of the world's conflicts.

Biology
Wood elven eyes and hair are usually seen in varying shades of brown or green, although yellows and reds are also seen on rare occasions. their skin is usually brown, occasionally with a reddish hue. Dracadian wood elves often have draconic heritage. Even if none of their immediate ancestors are dragons, they will frequently manifest traits from a distant ancestor, such as varied eye, hair, and even skin coloring, small horns, claws, or fangs. Dragonmarks manifest in varied shapes, usually with a blueish coloring, and with their sizes being dependent on the mark's power. Some marks may not be visible in an elf's normal life, while others may be a prominent feature, especially if it is located on their face.

Racial Traits
-Ability Score Modifiers (0 RP): Dracadian wood elves are agile and wise, but like most elves, they are physically fragile. They gain +2 Dexterity, +2 Wisdom, and -2 Constitution

- Size (0 RP): Dracadian wood elves are medium creatures and thus receive no bonuses or penalties due to their size.

- Type (0 RP): Dracadian wood elves are humanoids with the Elf subtype.

- Base Speed (0 RP): Dracadian wood elves have a base speed of 30ft.

- Languages (0 RP): Dracadian wood elves begin play speaking Elven and Draconic.

- Elven Immunities (2 RP) : Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.

- Dragon Magic (3 RP)

Dracadian wood elves have a strong bond with the dragons that live with them. Dracadian wood elves with a draconic bloodline as a class feature treat their Charisma scores as 2 points higher when determining the DC and uses per day of all bloodline abilities and bloodline spells. Additionally, Dracadian wood elves add spells with the draconic descriptor to their class spell lists for any spellcasting classes in which they have levels.

- Dragonmark (4 RP)

Dracadian wood elves undergo a series of trials to obtain a Dragonmark, a combination of elven and draconic magic based on the teachings of Clarissa which manifests the innermost thoughts of the bonded pair as a physical marking on their skin, which they are capable of using as a focus to draw a limited amount of magical power from. This dragonmark varies based on the individual elf, with different marks giving different abilities. Each mark grants a spell-like ability and a skill bonus. All spell-like abilities from Dragonmarks use the Dracadian wood elf's character level for their caster level.

A list of dragonmark options is included below.

- Low Light Vision (1 RP)

Dragonmarks
Dracadian wood elves gain the ability to select a Dragonmark at character creation. Many dragonmarks include multiple choices of spell-like abilities, in which case the Dracadian wood elf may choose which spell like ability to gain from the mark, in addition to choosing their mark. This cannot be changed later.

Mark of Detection

- +2 Racial bonus to Perception checks

- Detect Magic or Detect Poison 3/day

Mark of Finding

- +2 Racial bonus to Perception checks

- Identify or locate object 1/day or know direction 3/day

Mark of Handling

- +2 Racial bonus to Handle Animal checks

- Calm animal, charm animal or speak with animals 1/day

Mark of Life

- +2 Racial bonus to Heal checks

- Cure Light Wounds, Lesser Restoration, or Grasping Corpse 1/day

Mark of Hospitality

- +2 Racial bonus to Diplomacy checks

- Unseen servant 1/day or purify food and drink 3/day

Mark of Making

- +2 Racial bonus to checks with any one Craft skill

- Repair Light Damage 1/day

Mark of Passage

- +2 Racial bonus to Survival checks

- Expeditious retreat, mount or dimension hop 1/day

Mark of Scribing

- +2 Racial bonus to Linguistics checks

- Whispering winds or comprehend languages 1/day or arcane mark 3/day

Mark of Sentinel

- +2 Racial bonus to Sense Motive checks

- Mage armor, protection from arrows, shield of faith or shield other 1/day

Mark of Shadow

- +2 Racial bonus to Stealth checks

- Darkness, disguise self or minor image 1/day

Mark of Storms

- +2 Racial bonus to Acrobatics checks

- Endure elements, fog cloud or gust of wind 1/day

Mark of Warding

- +2 Racial bonus to Perception checks

- Alarm, arcane lock, fire trap or misdirection 1/day

Mark of Death

- +2 Racial bonus to Heal checks

- Inflict Light Wounds or Death Knell 1/day

Mark of Memory

- +2 Racial bonus to checks with any one Knowledge skill

- Memory Lapse or Memorize Page 1/day

Mark of Null

- +2 Racial bonus to Disguise checks

- Breach, Everyman, or Ego Whip 1/day