Sun Elf

One of the five High Elf races, sun elves are known as excellent scholars and researchers. Their culture is often compared to the Kahvlarashar, and the two do indeed possess many similarities, however the sun elves have often found this to mean they live in the shadow of the Kahvlarashar. Lacking the inborn magical abilities and the numbers of the Kahvlarashar, they were typically beaten to most major discoveries, especially in regards to magic. When Valtheris Kalthin'Ishethar proposed his plan to take the magic of the Kahvlarashar by force, the sun elves were easily persuaded by the prospect of gaining their magic and finally being able to equal the Kahvlarashar.

Sun elves are most well known as the main historians of Verail. With the typical elven long lifespan and a keen intellect, they have dedicated themselves to recording not only their own race's history, but that of all of Verail. Without the work of the sun elves, it is likely much of Verail's long history would have been lost to time.

Biology
Sun elves naturally have yellow, orange, or brown eyes hair and eyes with white or yellow skin, although time in the sunlight tends to leave them with the more tanned skin typically associated with their people.

Racial Traits
- Ability Score Modifiers (0 RP): Sun elves are intelligent and agile, but, like most elves, their bodies are more fragile than most other races. They gain +2 Intelligence, +2 Dexterity, and -2 Constitution

- Size (0 RP): Sun elves are medium creatures and thus receive no bonuses or penalties due to their size.

- Type (0 RP): Sun elves are humanoids with the Elf subtype.

- Base Speed (0 RP): Sun elves have a base speed of 30ft.

- Languages (0 RP): Sun elves begin play speaking Elven and Common.

- Skill Bonus: Chronicler (2 RP): Sun elves receive a +2 racial bonus on Knowledge (History) checks.

- Elven Immunities (2 RP) : Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.

- Sun Elven Magic (3 RP)

Sun elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, Sun Elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.

- Weapon Familiarity (2 RP)

Sun elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.

- Low Light Vision (1 RP)