Half-Orc

Half-Orcs are the hybrids of humans and orcs, and are not usually considered to be a race of their own. Much like half-elves, they often have a difficult time finding their place in the world, though for half-orcs, this is even worse, as both races of their parentage have a strong disdain for one-another, and they often see half-orcs only as the other half.

Half-orcs raised in human society are often mistrusted at best, and seen with outright hostility at first. Many do inherit the volatile temper of their orcish half, a fact which does little to help their relations with humankind, though they are still often subjected to a double standard in this regard. Anger from a human is more likely to be seen as simply a bad day, or just expressing frustration, while the slightest sign of anger from a half-orc is often seen as evidence that they are little more than orcs living among human society.

Half-orcs raised in orcish society are regarded as possessing the weakness of humans. They are often expected to push themselves harder than any orcs if they wish to prove their worth to their people. Half-orcs accepted by their orcish side often make excellent strategists and leaders, but most orcs only respect strength, and it is rare for a half-orc to ever be placed in an important enough position for their intellect to be used. Half-orcs living among orcs are often easily tempted by promises of power, in the hopes that they may finally prove themselves as equals to the full-blooded orcs.

Biology
Half-orcs usually appear somewhat similar to humans, with darker skin tones and a stronger build. Inheriting orcish traits, their faces are less likely to be physically pleasing to the humans. Almost all half-orcs possess a pair of tusks, smaller than those of orcs, but nonetheless serving to clearly identify their orcish heritage.

Racial Traits
- Ability Score Modifiers (0 RP): Half-orcs gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.

- Size (0 RP): Half-orcs are medium creatures and thus receive no bonuses or penalties due to their size.

- Type (0 RP): Half-orcs are humanoids with the Human and Orc subtypes.

- Base Speed (0 RP): Half-orcs have a base speed of 30ft.

- Languages (0 RP): Half-orcs begin play speaking Common and Orcish.

- Intimidating (2 RP): Half-orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature.

- Adaptability (2 RP): Half-orcs receive skill focus as a bonus feat at 1st level

- Lesser Ferocity (2 RP): Once per day, when a half-orc is brought below 0 hit points but not killed, they can fight on for 1 more round as if disabled. At the end of their next turn, unless brought to above 0 hit points, they immediately fall unconscious and begins dying.

- Weapon Familiarity(2 RP): Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.

- Darkvision (60ft) (2 RP)