Tibbit

The tibbits of the children of NekoKami, and are also known as NekoKamiKo. Male tibbits, known as Sons of NekoKami, are typically expected to become warriors, known as Sohei if they wield divine magic and Samurai if they do not. Female tibbits, known as Daughters of NekoKami, are expected to become priestesses, known as Shugenja, or on rare occasions may become warlocks.

Sons of NekoKami often lead a small group of elven samurai, and are known as daimyos. Tibbit daimyos often feud among one-another for power, holding honorable duels to prove their superiority. Those that leave the nation of Sukatein bring shame to their family, and are expected to never return.

Daughters of NekoKami often act as healers for the daimyos, and are considered the highest ranking members of Sukatein society. Unlike the sons, daughters are allowed to leave and return to their home whenever they please, but are often escorted by samurai as bodyguards.

Both male and female tibbits may choose their own path in life, but this is greatly frown upon by society in Sukatein.

Biology
Tibbits in their humanoid forms appear similar to Sukajin elves, but much smaller, with sizes closer to halflings, along with possessing the tail and ears of a cat. They possess the unique ability to take the form of a cat, causing them to appear no different from the ordinary house cat. This ability functions similarly to the shapeshifting capabilities of the hengeyokai, and has led to theories of a connection between the two races.

Racial Traits
- Ability Score Modifiers (0 RP): Tibbits are charismatic and nimble, but weak due to their small size. They gain +2 Dexterity, +2 Charisma, and -2 Strength

- Size (0 RP): Tibbits are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.

- Type (0 RP): Tibbits are humanoids with the Shapeshifter subtype.

- Base Speed (-1 RP): Slow: Tibbits have a base speed of 20 feet.

- Languages (0 RP): Tibbits begin play speaking Elven and Common.

- Cat's Agility (2 RP): Tibbits receive a +2 racial bonus on Acrobatics checks.

- Child of NekoKami (1 RP): Tibbits possess a spark of NekoKami's power, which manifests differently in sons and daughters of NekoKami. Male tibbits may cast Shield of Faith once per day as a spell-like ability. Female tibbits may cast Cure Light Wounds once per day as a spell-like ability. These spell-like abilities use the tibbit's character level as their caster level.

- Feline Transformation (4 RP) 

At will, as a standard action, a tibbit can transform into a house cat. This effect is similar to the spell polymorph but with a number of key changes.

In cat form, the tibbit becomes size Tiny. Their size bonus to Armor Class and on attack rolls increases to +2, and their size bonus on Hide checks becomes +8. They gain a +10 bonus to her land speed. A tibbit suffers a -8 penalty to Strength (minimum 3) but gains a +2 bonus to Dexterity.

A tibbit gains natural claw and bite attacks in their feline form. A tibbit's claws deal 1d2 points of damage and their bite deals 1d3 points of damage. With a full attack, they can attack twice with her claws at her full attack bonus and once with their bite with a-5 penalty. A tibbit does not gain additional attacks due to a high base attack bonus when in cat form.

A tibbit can transform from a cat back to her humanoid form as a full-round action. They must wait 1 hour to turn back into a cat after reverting to her humanoid form.

A tibbit's equipment usually transforms to become part of their cat body. They lose the benefits of any weapons, shields, armor, or robes they wear or carry. Items that require a physical apparatus to function, such as a ring or a pair of boots, shift to adopt a form suitable to a cat, such as a collar or anklet and continue to provide their benefits. A tibbit's cat form is unable to speak or use their paws to manipulate fine objects. They cannot cast spells with a verbal or somatic component, use scrolls, or otherwise activate magic items.

While in cat form, a tibbit gains the scent ability.

A tibbit slain in cat form reverts to her humanoid form after 1 round.

Any spell that reveals the true nature of a creature under the effects of polymorph shows the truth behind a tibbit's cat guise. Spells that reveal magical auras but do not penetrate a polymorph spell reveal nothing special about a tibbit in cat form.

Aside from the changes noted here, a tibbit's abilities and game statistics otherwise remain the same. Note that anyone spotting a tibbit in cat form has a difficult time recognizing the feline as a tibbit.

- Ratslayer (3 RP)

Tibbits receive a +1 racial bonus to attack rolls against animals and lycanthropes and +4 dodge bonus to armor class against animals and lycanthropes.

- Weapon Familiarity (2 RP)

Tibbits are proficient with fighting fans and tonfa, and they treat katanas, kusarigamas, and wakizashis as martial weapons.

- Darkvision (60ft) (2 RP)